This is what real life learning is all about. While some of the goals of these projects were uniform, how each child visualized and created his or her "sculpture" or "working machine" was left up to them. The school was transformed into a marketplace of ideas and a system where the fledgling talents of these young children combined with the technical skills of their older partners to create something that had meaning for both. Not all of the classes enjoyed the mixed-age partnership but the first grade class that did may have ignited a new passion for learning in our schools. Time will tell where that goes.
Peter Gray in his seminal book, "Free to Learn," claims that children learn best on their own initiative, through their own self-chose and self-directed means. Most of what I observed in art class periods and during the weekly mixed-age work sessions was based on those premises. Each child got to decide for themselves what they wanted to create from simple cardboard. They chose from discarded boxes and scraps the materials they needed to achieve their respective vision. They used the tools necessary to cut, shape and support their 3-D model or working machine. Trials often led to failure and new ideas formed. "It needs more tape," or "I think I'll try this," were commonly heard. In the case of the classroom working with older students, their heads were together as they collaborated on a specific "carnival game" (this group of students were attempting to recreate Caine's Arcade) and worked as a team on each step of its creation. The adults stepped in only when asked or if they wished to offer a suggestion, which was rare. The kids were given the time and space to play and explore with their creations. Skills like responsibility and self-direction were evident.
During the culminating event held last Friday, all of the students throughout the school had a chance to display their creations for parents, visitors, staff and fellow students who toured each classroom during the afternoon. They described their 3-D sculpture or arcade machine and answered questions about why they chose what they did and how they constructed it. As with most young children, it took some imagination to see what they saw in their creation but isn't that what creativity is centered on? The fledgling and often rough ideas of a youngster come to life. We all remember the great times we had with the boxes our Christmas and/or birthday gifts came in. We might have called that big refrigerator box a spaceship, even though it took some real imagination on the part of our parents to think of it as something that would travel in outer space. That didn't make it any less than what we kids thought it was.
As the final event, all of the kids in the school as well as parents and staff had an opportunity to play the carnival games created by the 1st graders and their middle/high school partners. There was everything from skeeball to foosball, from fishing games to bop-a-mole with hundreds of youngsters having fun while the creators of these arcade pieces looked on with pride. You can't create that same experience in a traditional academic lesson.
There was something missing throughout the weeks-long Cardboard Challenge at the Early Childhood Center: there were no written assignments, quizzes or high-stakes tests to interfere with real learning. The staff removed the pressures to perform at a high level (which naturally interferes with real learning) and to be as creative as they wished (which under pressure would actually interfere with creativity or innovation). They created learning spaces where these young students were free to exchange ideas and work as part of a democratic community as they brought their vision to life. Empathy skills, something that cannot be adequately taught in a typical teacher-led lesson, were reinforced as older students mixed with their younger partners and avoided evaluating or criticizing what they were creating. They encouraged their young friends and modeled the type of collaborative behaviors we want our students to grow up with.
No standardized test will adequately capture what went on during the ECC's Cardboard Challenge and no common core curriculum can ensure that each child has the opportunity to build on their own unique strengths and capture their dreams with a simple cardboard box. But there was plenty of learning along the seven survival skills that Tony Wagner and Ted Dintersmith list in their book, Most Likely to Succeed: Preparing our Kids for the Innovation Era, a companion book to the incredible documentary film by the same name produced by Dintersmith that's currently sweeping the country in hundreds of locales:
- Critical thinking and problem solving
- Collaboration
- Agility and adaptability
- Initiative
- Effective communication
- Accessing and analyzing information
- Curiosity and imagination
For another perspective on this learning activity by a first grade teacher, read her post on her blog In the Mitten with Miss Stasiak titled Cardboard Challenge 2015.
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